Cú Chulainn and his younger form Setanta are recurring demons/Personas in the Shin Megami Tensei franchise.In this case we have Caladbolg (sword), Fragarach (blade), Claíomh Solais (dagger), Rog Mol (axe), Areadbhar (lance), Tathlum (bow), Brionac (wand), Del Frith (staff) and Gae Assail (manacaster). Dragalia Lost: Tartarus, the Agito of Shadow, is weak to light weapons, in this case, the Infinity +1 Sword (at this time) for light which are all named after the many weapons of the mythology.Assassin's Creed: Valhalla (specifically The Wrath of the Druids DLC). ![]() ![]() Cartoon Saloon's Irish Folklore Trilogy:.Hound by Paul J Bolger and Barry Devlin.Druids by Jean-Luc Istin, Thierry Jigourel, and Jacques Lamontagne.We have just enough writing from the continental Celts to (1) identify their language as Celtic and (2) see tantalizing hints at a mythology broadly similar to what we know from Welsh and Irish sources without leaving anything conclusive. Indeed, Julius Caesar (in his Commentaries on the Gallic War) cited the spread of "civilized" Roman writing and Roman ways among the Celts of Gaul as a reason for fighting and subjugating them, on the theory that if the Gauls were allowed to develop a proper urban civilization, their stronger fighting spirit combined with the numbers and organization urban civilization brings would be an unacceptable risk to Roman security. However, the Continental Celtic cultures left very little writing, having learned to write relatively shortly before being conquered by the Romans and then completely Romanised (or in the case of the Galatians, Hellenised) in a way that never quite happened in Britain. Asia Minor, in modern Turkey) known as Galatia (now best known for assimilating to the surrounding Greek culture and being the addressees of one of the Pauline Epistles). There was even a Gaulish culture in central Anatolia (a.k.a. Going even before then, the Celtic peoples lived across Continental Europe, with the core of Celtic culture being in Gaul (modern France) but extending across the Rhine into what is now Germany and south into Iberia. ![]() (Interestingly, the "gateways" identified in Celtic stories would not infrequently turn out to be archaeologically significant sites dating to the Neolithic period.)Ĭeltic mythology also includes Scottish, Manx, Breton and Cornish stories, but these are lesser-known the core of the Celtic literary tradition has been in Wales and Ireland since the 5th century, and in any case Wales and Ireland have always been the larger and most culturally dominant members of their respective cultural groupings (although Brittany has at times given Wales a run for its money). With the arrival of people and their permanent settlements, the Tuatha Dé Danann continued to muck about in the lives of people but retreated to the Otherworld, their home world, a world still reachable through places such as fairy forts or fairy burrows. In a nutshell: before people came to that archipelago off the Northwestern coast of continental Europe, a race of intelligent magical beings calling themselves (in Irish, anyway) the Tuatha Dé Danann ("the people of the goddess Danu") lived there. The cultural taboo against consigning knowledge to writing certainly didn't help. Mainland Europe's Celtic traditions were mostly lost due to invasion and assimilation of Celtic populations in their conquerors' own societies (mainly The Roman Empire and Germanic tribes). They are further split into "Cycles" (Ireland) and "Branches" (Wales). While they share many tropes and have certain figures in common, they do not really overlap each has its own unique stories. There are two main (surviving) strands of Celtic mythology: Goidelic (Irish/Scots/Manx) and Brythonic (Welsh/Cornish/Breton). These are the tales that The Fair Folk comes from. You have probably heard some stories influenced by these myths, although you might not realize it.
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